You weave a tapestry of temporal disruption in a 20-foot radius centered on a point within range, creating an anti-teleport field known as the Dimensional Anchor. Any creature attempting to teleport into or out of this area faces heavy temporal consequences.
Effects:
-
Anti-Teleport Field: The area becomes a zone of temporal instability. Any creature attempting to teleport into or out of the area must make a Charisma saving throw. On a failed save, the creature takes 5d10 temporal damage and is stunned until the end of its next turn. On a successful save, the creature takes half damage and isn't stunned.
- Reality Distortion: The potent energies of the Dimensional Anchor distort reality itself. Creatures within the area that failed to teleport have disadvantage on all saving throws.
Paradox Anomaly:
Roll a d6 after casting the spell:
-
Chronal Paralysis: The potent temporal energies lock creatures in place. Creatures that attempt to teleport and fail their saving throw are paralyzed instead of being stunned.
-
Temporal Siphon: The field drains temporal energy from creatures within it. Until the end of the caster's next turn, creatures within the area must succeed a Constitution saving throw or suffer 4d8 Temporal damage at the start of their turn.
-
Reality Sunder: The temporal instability tears at the fabric of reality. Until the end of the caster's next turn, the area becomes difficult terrain, and all creatures within it have their movement speed halved.
-
Temporal Mirage: The anti-teleport field creates illusory distortions of the environment. Until the end of the caster's next turn, the area becomes heavily obscured, and creatures within it gain advantage on Stealth checks.
-
Paradoxical Confusion: The Dimensional Anchor releases a surge of overwhelming paradoxical energy. Until the end of the caster's next turn, the caster must succeed a Wisdom saving throw or suffers from the effects of the confusion spell.
-
Fate Entanglement: The powerful anti-teleport field causes a temporary entanglement of creatures' destinies. Until the end of the caster's next turn, creatures within the area have disadvantage on death saving throws.
Comments