You conjure a beam of paradoxical energy, hurling it at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 temporal damage. You gain a number of hours equal to the damage dealt this way.
Paradox Anomaly:
Roll a d6 after casting the spell:
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Quantum Fluctuation: The beam momentarily shifts through dimensions. Until the end of your next turn, your next Temporal Bolt attack has advantage.
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Reality Weave: The paradoxical energies briefly weave through reality. Until the end of your next turn, you gain a +1 bonus to your next saving throw.
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Temporal Echo: The beam leaves a temporal echo that attacks a random creature within 120 feet.
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Spatial Ripple: The bolt's impact creates a spatial ripple. Until the end of your next turn, the target has disadvantage on its Constitution saving throws.
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Chronal Resonance: The target is briefly affected by temporal resonance. Until the end of your next turn, the target has advantage on its next attack roll.
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Spatial Displacement: The paradoxical bolt displaces the target in space, it must succeed a Charisma saving throw or be teleported 5 feet in a random direction into an unoccupied space
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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