Level
1st
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a team of five irritated human babies. The babies do not feel pain. When you cast this spell, you determine if the babies normally die, poof out of existence when they die, or harmlessly explode when they die. The babies remember what happened to them and retain the same consciousnesses upon subsequent castings of this spell. You also become aware of the fact that one of the babies is named Reginald.

The babies are not very friendly to you and your allies, but they will listen to your commands for the spell's duration. Roll initiative for the babies, which all move on the same turn. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to the babies, they defend themself from hostile creatures but otherwise take no actions.

If your concentration is broken, the babies don't disappear. Instead, you lose control of the babies, they become hostile toward you and your companions, and they might attack. An uncontrolled baby can't be dismissed by you, and they all disappear 1 hour after you summoned them.

The GM has the babies' statistics. The babies' statblock is listed below.

Conjured Baby

Small Humanoid (Human), Typically Neutral Evil


Armor Class: 8  Hit Points: 2 (1d4)  Speed: 30 ft.


 Strength: 4  Dexterity: 8  Constitution: 8  Intelligence: 4   Wisdom: 8  Charisma: 14


 Condition Immunities: Charmed, Frightened  Senses: Passive Perception. 9  Languages: Common (understands, but can't read, write, or speak)  Challenge: 0 (10 xp)


Is a Baby. The conjured baby is always under the effect of the prone condition. It does not take extra movement to move through the conjured baby's space.


Actions

Doughy Punch. Melee Weapon Attack; +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Bite. Exclusive to Reginald. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4+1 piercing damage.

 At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of babies summoned increases by 1 for each slot level above 1st.

* - (one baby shoe, never worn)

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Celestial (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

nashthirdaccountwowza

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