Level
Cantrip
Casting Time
1 Action *
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. The action has no effect if the target is undead, if it doesn't understand your language.

While the target is charmed.You can use your colonial desires to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order to the best of its ability it returns normal. However, if the creature fails or denies to the order. It instantaneously receives 1d4 slashing damage.

In any circumstances, if the creature take damage of any kind, It will returns to its original state.

At Higher Levels. When you take this action using a spell slot of 1st-level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

* - If the creatire

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2023 7:04:21 PM
1
1
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Coming Soon

Spell Tags: Control

Available For: Paladin (Legacy) - Oath of Devotion (Legacy)

berryjamsbonl007

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