Level
2nd
Casting Time
1 Action
Range/Area
200 ft.
Components
V, S, M *
Duration
Concentration 8 Hours
School
Divination
Attack/Save
None
Damage/Effect

You can sense when a ship you are on comes into or near shallow water, reefs, shoals, or similar obstacles. You can focus the spell on the ship’s bow, or you may select a focus point directly in front of the ship at any distance up to the spell’s maximum range. When casting, you also set a desired warning depth up to 100 ft. deep. Any time thereafter that a Huge or larger object or creature (including the seafloor) is within your depth warning, a magical voice sounds in the caster’s ear stating its size, and depth. The depth warning is repeated once a round, ceasing if the obstacle is passed, the creature moves out of the ship’s path, and so on. The depth warning remains quiet thereafter until a new obstacle, barrier, or creature of sufficient size is detected within the ship’s path.

* - (a clear glass bead and a loop of string)

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

AlexanderGan

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