Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure two spectral hounds that appear in unoccupied spaces within range. These Temporal Hounds are imbued with the essence of time, and they follow your verbal commands.

Temporal Hound Statistics:

  • AC: 14
  • Hit Points: 60 (8d8 + 24)
  • Speed: 50 ft., teleport 30 ft.
  • Senses: Darkvision 60 ft., Passive Perception 14
  • Languages: Understands the languages of its creator but can't speak

Actions:

  1. Temporal Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a Constitution saving throw or take 4d6 psychic damage and have its speed halved until the start of your next turn.

  2. Temporal Breath (Recharge 5-6): The hound exhales a breath of distorted time in a 15-foot cone. Creatures in that area must make a Dexterity saving throw. On a failed save, a creature takes 6d6 force damage, and its Strength, Dexterity, or Constitution score (your choice) is reduced by 1d4 until the end of its next turn. On a successful save, the creature takes half damage, and its scores are not reduced.

Teleportation Tactics: You can command the hounds to teleport to any point you can see within 120 feet as a bonus action. When they teleport, they can make one Temporal Bite attack each against creatures within 5 feet of their destination.

Paradox Anomaly:
Roll a d6 after casting the spell:

  1. Quantum Echo: The hound splits into multiple echoes. It gains an additional attack this turn.
  2. Temporal Mirage: The hound becomes translucent and harder to hit. It gains a +2 bonus to AC until the start of its next turn.
  3. Reality Ripple: The hound distorts reality around it. Creatures within 10 feet have disadvantage on attack rolls against it until the end of its next turn.
  4. Entangling Bite: The hound's attacks gain an entangling effect. A creature hit must succeed on a Strength saving throw or be restrained until the end of its next turn.
  5. Time Dilation: The hound's movements become unpredictable. It gains advantage on Dexterity saving throws until the end of its next turn.
  6. Temporal Flux: The hound temporarily phases out of reality. It becomes immune to all damage until the start of its next turn.
* - (5 Hours, which the spell consumes)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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