This spell creates an invisible, mindless, shapeless, Medium force that is mystically linked to a metal miniature and performs simple warrior tasks at your command until the spell ends. The warrior springs into existence in an unoccupied space on the ground within the given range of the miniature and can anyway move up to 60' away from the figurine in any direction. It has AC 12, 1 hit point, a Strength of 2, an Initiative of 0, a Movement of 30' and a passive Perception of 12. It can attack using the caster's spell attack roll and the base damage (unmodified) of its weapons. If it drops to 0 hit points, the spell ends. The spell also ends if the miniature is destroyed or the warrior finds itself farther from the miniature than the allowed range.
The warrior is wearing a force armor (which gives it AC 10 + the level of the spell slot used to cast the spell) and wielding force weapons of your choice. The warrior also knows a Fighter's Fighting Style of your choice. The warrior can fight with a weapon in each hand, if the chosen weapons allow it. If the warrior has only one weapon and it is not Two-handed, you can choose to equip the warrior with a force shield in its free hand, granting it +2 AC. The warrior's weapons can be ranged - if they are Ammunition weapons, during each attack, a proper force ammunition is created - which disappears after having hit or missed; if they are Thrown weapons, the weapon disappears at the end of the throw, after having hit or missed, but reappears in the warrior's hand at the start of the warrior's next turn.
As soon as the warrior appears (and once on each of your turns as a bonus action), you can mentally command the warrior to attack or defend or guard an object or person, possibly setting simple conditions, such as a password (for example: "attack the goblins in front", "don't let anyone enter this room unless they say 'Blinn is great' before entering", "stay by my side and protect me"...). It rolls its own Initiative in combat and at its turn it tries to obey your commands. During its turn, the warrior moves (or can even Dash), if needed, to perform its task.
The warrior will refuse to perform simple tasks that a human servant could do, though, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine, because it deems itself a warrior, not a mere servant.
Once you give an acceptable command, the warrior performs the task to the best of its ability until it completes the task, then waits for your next command.
Note that the warrior keeps its invisibility even while attacking, therefore, unless it is fighting creatures capable of seeing the invisible, it has Advantage on its attacks and enemies have Disadvantage on hitting it - provided they correctly guess its position.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the warrior's AC increases by 1 for each slot level above 2nd. Plus the duration increases to 8 hours if you use a 3rd-level slot, 24 hours if you use a 4th-level slot, permanent until dispelled if you use a 5th-level or higher slot.
* - (a metal miniature of a warrior, of at least 2gp value, that disappears when the spell ends and must not be already linked to another Blinn's Unseen Warrior.)
Comments