Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Beams of Kinetic energy hurl towards items creatures are holding. For each beam, make a ranged spell attack against a creature within range. On a hit, one item of your choice that the target is holding is sent flying 15 ft away from you.

you can focus or split the energy between targets, which will make the attack less effective.
1 energy point - weak, make the attack roll with disadvantage.
2 energy points - medium, make a normal attack roll.
3 energy points - powerful, add +2 to the result of the attack roll.
4 energy points - violent, make the attack roll with advantage.
5 energy points - epic, make the attack roll with advantage, you can choose to reroll one of the dice once.

As you gain levels you can channel more energy into the spell, changing the total number of energy points you can expand with each casting.
level 1: 2 energy points
level 5: 3 energy points
level 11: 4 energy points
level 17: 5 energy points

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy)

ApparentlyBlind

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