You summon beasts from the wild which you enchant or fey spirits that take the form of beasts (you choose) and they appear in unoccupied spaces that you can see within range. If there isn't enough space for a creatures in that space, that creature fails to be summoned. Choose one of the following options for what appears:
- Up to two beasts of challenge rating 1 or lower
- Up to four beasts of challenge rating 1/4 or lower
Beasts you summon cannot use multiattack. Each beast is also considered fey, and they disappear when they drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. In combat, these creatures share your initiative count, but they takes their turn immediately after yours. As a bonus action on your turn, you can issue verbal commands that they obey. If you don't issue any commands to them, they take the dodge action.
The GM approves the form of the creatures, but you select the creatures and have their statistics.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can increase the challenge rating for each of your options: 2 and 1/2 with a 4th-level slot, 3 and 1 with a 5th-level Slot, 4 and 2 with a 5th-level slot, 5 and 3 with a 6th-Level slot, 6 and 4 with a 7th-level slot, 7 and 5 with a 8th-level slot, and 8 and 6 with a 9th-level slot.
Previous Versions
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10/3/2023 7:43:19 PM
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10/3/2023 8:57:11 PM
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10/3/2023 8:59:47 PM
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12/11/2023 4:30:48 PM
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12/11/2023 4:36:07 PM
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