Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A bolt of pure chaors streaks from your pointed finger, it blossoms into itself as it expands larger than any other chaos you can call forth. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes 8d6 damage on a failed save, or half as much damage on a successful one. When you roll the damage dice also roll a d8 to determine the damage type from the table below

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. You also roll an extra 1d8 per spell level above 3rd that you cast it at to determine the damage type of this spell.

* - (a drop of water that once held the reflection of starlight)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Dreamweaver38

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