Mimicking the fusion of elements from Galazeth Prismari. You point at a location within range and condense mana, forming fire and ice. Glowing 1-inch-diameter balls fire and ice appear and explodes/shatters in a 25 foot cube. The rapid change in temperatures temporarily reduces the targets defenses to hot and cold temperatures.
Each creature in that area must make a Dexterity saving throw gaining no benefit from cover (other than total cover). On a failed save, a creatures takes 3d6 fire damage and 3d6 cold damage; for 1 minute the target is vulnerable to the next fire or cold damage. On a successful save, creatures takes half the damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 (for both fire and cold) for each slot level above 3rd.
*Modifications of generic school mage stat blocks ability in Strixhaven for the 5 schools, can be added to NPC sheets to replace generic monster stat blocks suggested.
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