The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. When you or a creature within 40 feet of you takes acid, poison, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage which lasts until the end of their next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 2d8 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each slot level above 1st.
This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
* - which you take when you take acid, poison, cold, fire, lightning, or thunder damage
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