Casting this spell creates a stationary, invisible cube, up to 30ft on each side, around you (you do not have to be at the centre). Everything within the cube is now your domain. When creating your domain you can do the following:
Set Traps. Define up to 3 traps within your domain based on spells you know up to the level you cast Create Domain at. Each trap can be triggered once per day under a condition you define, or when you use a Bonus Action (or Reaction, when applicable) to trigger them.
You also gain the following benefit:
- Presence Sense. You know when any living creature with an Intelligence of at least 5 enters or leaves your domain. This counts as divination for the purpose of spells and magical items and effects.
When casting Create Domain using higher level spell slots, you gain the benefits of that level and all previous levels, and can choose to augment your domain with one of the following for each spell slot level above 4th:
- Expand. Extend your domain by 10ft in each direction.
- Additional Traps. Set 1 additional trap as defined in the Set Traps step above.
The benefits of using a spell slot above 4th level are:
- 5th Level. You have advantage on attack rolls whilst within your domain. You may also imbue your domain with a sensory affect that helps define it as yours.
- 6th Level. You can view your domain from afar by spending an action to focus on a location within your domain. You cannot see beyond the boundary of your domain.
- 7th Level. You can allow up to 5 other creatures to have the benefits of your domain. You may also imbue your domain with an additional sensory affect.
- 8th Level. You have *true sight* whilst within your domain. It's affect ends at the boundary of your domain.
- 9th Level. All traps can now be triggered up to 3 times in a day and can recharge on a 5-6 (d6 recharge roll). Additionally, they can be triggered as a Lair Action (initiative 20). You may also imbue your domain with an additional sensory affect.
Casting Create Domain in the same way in the same place on 7 consecutive days will cause it to become permanent. The domain will last until you dispel it or die. Casting Create Domain over a domain you have already made permanent will allow you to alter its properties or upgrade its spell level.
Level
4th
Casting Time
1 Hour
Range/Area
15 ft.
Components
V, S
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
Comments