You call forth a column of black flames. Choose one creature that you can see within range. The target must make a Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one.
If this spell reduces the target to 0 hit points, the creature dies, and you capture its soul. As a bonus action on your turn, you can expend the soul to regain a spell slot of 3rd level or lower, gain temporary hit points equal to twice the dead creature’s proficiency bonus, or have advantage on a spell attack roll. You can have one such soul in your possession at a time. Expending the soul destroys it, and it will gradually fade away over 24 hours if it is not destroyed. If a creature’s soul is destroyed, the creature cannot be returned to life.
* This spell has the Runes Component
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