You weave together heat from around you into a single point that becomes so dense and hot it erupts to create a sword of Fire and Flame in your hand that does not hurt the wielder. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 Fire damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is already burning, you make the attack roll with advantage.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reignite in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
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