Originating from an ancient order of clerics, this spell was developed to isolate and send away extraplanar targets. You make a cube of transparent force around an area in range. This cube blocks movement and line of effect, and creatures cannot teleport into or out of it. If a creature is only partially inside the cube when it appears, it is considered Restrained for the duration of the spell. At the end of the duration or if you end it as a bonus action, each celestial, fiend, fey, elemental, and undead mostly in the cube must make a Wisdom saving throw: on a failure they are banished to their home plane if they are not already on it(if they aren't on their home plane, creatures are Incapacitated and sent to a harmless demi-plane for the duration, reappearing in the nearest spot afterwards); on a success or if they are not mostly inside, they take 4d6 Force damage. You can also choose to end the spell harmlessly as a free action.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the size of the cube increases by 5 feet for each slot level above 5th.
* - (lucky charm)
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