Using the magical paints as a focus, you call on the guidance of the master artists, painting energy on the air itself. You paint a conduit of magic power, made of either; acid, fire, cold, poison or lightning damage, this spell can take the form of a; cone (60ft), line (120ft), sphere at a point within range (30ft radius). Any creature in the chosen area of this spell must make a Dexterity saving throw, or take 12d6 of the chosen damage type. A successful save halves this damage.
Casting this spell expends 10 square feet of the Marvellous Pigment's paint.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
* - (a set of marvellous pigments)
Previous Versions
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Coming Soon
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