Choose a humanoid that you can see within range. The target must succeed on a constitution saving throw or be paralyzed for the duration and take 4d6 necrotic damage, half on a successful save. At the end of each of its turns, the target must make another constitution saving throw. on a failure they take 4d6 necrotic damage. On a success, the target takes half damage, and the spell ends on the target. when the target fails one of the saves by 5 or more, you may lose 2d6 hit points and use your reaction to force it to make an attack against a target it can reach
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional humanoid for every 2 slot levels above 3rd.
* - (blood, which requires you to lose 2d6 hit points)
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