Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Paralyzed

Choose a humanoid that you can see within range. The target must succeed on a constitution saving throw or be paralyzed for the duration and take 4d6 necrotic damage, half on a successful save. At the end of each of its turns, the target must make another constitution saving throw.  on a failure they take 4d6 necrotic damage. On a success, the target takes half damage, and the spell ends on the target. when the target fails one of the saves by 5 or more, you may lose 2d6 hit points and use your reaction to force it to make an attack against a target it can reach

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional humanoid for every 2 slot levels above 3rd. 

* - (blood, which requires you to lose 2d6 hit points)

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of Conquest Paladin (Legacy) - Oath of Redemption Cleric (Legacy) - Order Domain Cleric (Legacy) - Blood Domain

madseer

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