Hurl a ball of alchemical goo.
Choose an area within 60ft, from which a 10 foot diameter explosion of goo occurs, and choose either poison or acid BEFORE throwing. Creatures caught in range must make a dex save.
Poison: On hit, the target takes 1d8 poison damage and must make a 60% Percentile save. On a fail, it's poisoned for 1 hour.
Acid: On hit, the target takes 1d8 acid damage and must make a 60% Percentile save. On a fail, their AC is reduced by 2 for the following 2 rounds, ending at the end of your turn.
Poison will linger on any surface for 1 hour, any creatures that walk through it must make a 60% Percentile save or be poisoned.
Acid will linger on any surface for 1 hour, any objects not immune to acid will be dissolved, and any creatures that walk through it much make a DC12 Dex save or take 1d4 acid damage.
At Higher Levels: The damage increases by 1d8 for each slot level above 1st, Poisoned condition causes 2 poison damage on top of every round, increasing by 2 for each slot level above 1st, and AC is reduced by an additional 2 for each slot level above 1st.
* - (12 oz. of any liquid (consumed))Previous Versions
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7/28/2019 1:27:38 AM
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