Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage
You point your finger, and the creature that damaged you is momentarily exsanquinated The creature must make a constitution saving throw. It takes 4d10 necrotic damage on a failed save, or half as much damage on a successful one. the damage is doubled if the target dealt you damage with blood magic
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d10 for each slot level above 1st.
* - which you take in response to being damaged by a creature within 60 feet of you that you can see ** - (the blood from the damage you were dealt, plus an extra 2d6 damage worth of blood)
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