Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Radiant

You place your palm on the target, causing a flash of divine energy to leap into their mind. The target must succeed on a Wisdom saving throw or take 2d6 radiant damage. A creature that’s currently charmed or possessed automatically fails this saving throw, and it must immediately make a saving throw against the effect that’s causing it to be charmed or possessed. The creature gains a bonus to the saving throw equal to the radiant damage taken, and if the effect was of a spell of 2nd level or lower, the saving throw is rolled with advantage.

At Higher Levels. When you cast this spell with a spell slot of 2nd level or higher, the damage increases by 1d6 and the level of effect if it was a spell granting advantage increases by 1, for each slot above 1st.

* - (a splash of holy water)

Spell Tags: Negation Combat Warding

Available For: Cleric (Legacy)

Dermin_Brosch

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