Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Radiant

You splash holy water across your hand, conjuring five Medium knights of your faith’s order, composed of shimmering spectral divine energy. Each knight appears in an unoccupied space within range, they last for the duration of the spell, and they have an AC equal to your spell save DC and 1 hit point. However, if multiple knights were to die from a single effect or feature, such as a dragon’s breath weapon, only one of them can die from a single effect feature. 

As a bonus action, you can move each knight up to 30 feet in any direction, but they must remain within 60 feet of you. When a knight moves within 5 feet of a creature, they strike in divine fury, which a single knight can only do once per turn. You must make a melee spell attack against the target, dealing 2d8 radiant damage on a successful hit.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you create an additional knight for each slot level above 5th, and an additional knight for every 2 levels above 5th.

* - (a splash of holy water)

Spell Tags: Summoning Damage Combat

Available For: Cleric (Legacy)

Dermin_Brosch

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