Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

A creature that you can see within range and can hear you must make a wisdom saving throw. They are not affected by this spell if they can't be charmed. On a failed save, they are affected by this spell, and must make a new wisdom saving throw at the start of their next turn to break out of the spell.

A creature under the effects of this spell allows the caster to use their bonus action to command them as if they were a companion, though they can't be compelled to go into obviously dangerous hazards. The creature will attack anyone the caster compels them to but will still not attack those they deem friends.

At Higher Levels: At 7th Level, the creature will attack anyone the caster demands them to, including friends and family alike.
At 8th Level, the creature can be commanded to walk into dangerous hazards.
At 9th Level, if the creature fails the initial Wisdom Saving Throw, they will be completely under the caster's control for the duration of the spell and will not be able to make saving throws during their turn. The caster can command them on the creatures turn, allowing the caster to keep their bonus action (The DM will provide the player with the creatures stat block).

Spell Tags: Control Compulsion Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Gael_Ultima

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