Level
6th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A sphere of negative energy ripples out in a 30-foot-radius sphere from yourself. Each creature of your choice in that area must make a Constitution saving throw, as blood begins seeping out of every orrifice. A target takes 12d6 necrotic damage and is blinded and deafened for a minute on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

* - (blood, which requires you to lose 6d6 hit points)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

madseer

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