You can feel pulsating rhythm of your heartbeat, you harness the very essence of the interplanar energies that weave through the fabric of existence. With every accelerated throb, you draw upon the fundamental forces that bind the diverse planes together, feeling your blood burn. It burns up until it doesn't. You release a eldritch wave of energy from your body. Scorching all within range with divine light. You or your GM can decide on how this shockwave appears.
Each creature within 30 feet takes 10d12 radiant damage. The caster will take 4d6 force damage and all creatures have advantage on attacks against them for 1 turns
All affected creatures must make a Strength Saving Throw, undead, Fae, and monsters have disadvantage. On a success the creatures takes half the total damage and is also Blinded and Restrained for 1 Turn.
On a failed save the creature is Banished for 1 minute, after a minute passes the creature is returned to its home plane, and is staggered for 2 turns
This spell will reveal all invisible or hiding creatures on a contested dexterity saving throw, provided they were not banished.
If a creature is killed by this spell, they will be incinerated by divine light
* - (An object originating on a different plane, or one of divine origin. Worth at least 10,000 Gp. Which the spell consumes )
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