You create illusory duplicates of yourself that distract and confuse your enemies. Choose a number of duplicates, up to your spellcasting ability modifier (minimum of 1). These duplicates move with you and mimic your actions, making it difficult for enemies to discern your true location.
For the duration, whenever a creature targets you with an attack or a harmful spell, they must make an Intelligence saving throw. On a failed save, the attack or spell targets one of your illusory duplicates instead. The duplicate is destroyed, and the attack or spell has no effect on you.
Once all duplicates are destroyed, the spell ends. You can also dismiss the spell as a bonus action on your turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of duplicates increases by one for each slot level above 1st.
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