Black Magic is akin to forbidden magic. This raw energy manifests itself into devastating spells and effects. In order for a mage to use Black Magic, they must extensively research what mages call the Void. This is another plane of existence from which Black Mages draw knowledge from in order to unlock power within themselves. Most black mages are able to explore the knowledge gained from the void through tomes and texts now, but some who thirst for new power may attempt to tap into the void directly. Black Mages continue to grow within their craft through continuing their study of the dark arts.
This spell allows you access to a number of signature black magic spells from another dimension. When you cast this spell as an Action, you can cast any of the spells detailed below. You can cast these spells a number of times equal to your proficiency bonus, before the spell ends. Even if these spells are not normally on your spell list, or prepared or known, you can cast them using Black Magic.
Hydraga. You can cast Tidal Wave as a 5th level spell.
Blizzaga. You can cast Cone of Cold as a 5th level spell.
Fireaga. You can cast Fireball as a 5th level spell.
Thundraga. You can cast Call Lightning as a 5th level spell.
Aeroga. You can cast Maelstrom as a 5th level spell.
Quaga. You can cast Erupting Earth as a 5th level spell.
Diaga. You can cast Magic Missile as a 5th level spell.
Flare. You can cast Sunburst as a 8th level spell. To do this, you must sacrifice two uses of other spells on this list, and have at least a proficiency bonus of +3.
Mega Meteor. At the cost of two levels of exhaustion, and the sacrifice of all uses of this spell, you can cast Meteor Swarm as a 9th level spell. You take the levels of exhaustion after you cast the Meteor Swarm spell, and you then lose access to the Black Magic spell for 1 month.
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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