Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Additional

(Activate Hemocraft must be active): 

Expend 2 hit-dice or take 2d10 damage to activate this spell. Upon casting this spell, you touch a willing creature and infuse its blood with a protective blessing, creating a mystical bond between the target and yourself. As long as you maintain concentration on this spell and remain within 30 feet of the target, the following effects apply:

  1. Bloodlink Resilience: The target gains temporary hit points equal to your spellcasting ability modifier (minimum of 1) at the start of each of its turns. These temporary hit points last until the start of your next turn and don't stack.

  2. Bloodbound Ward: If the target is reduced to 0 hit points but not killed outright, it drops to 1 hit point instead. Once this effect triggers, the spell ends.

  3. Shared Vigor: As a reaction when the target takes damage, you can choose to take half of that damage instead. This damage transfer doesn’t affect the temporary hit points provided by this spell.

While maintaining concentration, if the target moves more than 30 feet away from you or if you are incapacitated, the spell ends.

* - (A drop of the caster's blood)

Spell Tags: Buff Utility Sangromancy

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

theclassicpianist

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