You weave an illusion around yourself, tapping into the deceptive nature of the classic Monti Game. When you cast this spell, you produce the required material components: three playing cards, three small shells, and a small ball. As part of the casting, you initiate the Monti Game illusion.
For the duration of the spell, any creature attempting to find the ball or the special card must succeed on an Intelligence saving throw against your spell save DC. On a failed save, the creature believes it has lost track of its objective in the Monti Game illusion and the illusion directs their attention elsewehre. On a successful save, the creature is able to keep track of the ball or card but doesn't recognize that you have cast a spell unless by magical means.
Additionally, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks against them if they failed their save.
* - (three playing cards, three small shells, and a small ball)
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