You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Roll a D8 per dart, Depending on the result, the damage type changes to the corresponding element on the table below.
- Acid, Darts are a bright green color
- Cold, Darts are a cyan color
- Fire, Darts are a dark red color
- Force, Darts are a ethereal grey color
- Lightning, Darts are a dark blue color
- Poison, Darts are a dark green color
- Psychic, Darts are a ethereal purple color
- Thunder, Darts are a dark grey color
You can control the damage type of this spell by using 1 sorcery point per dart you wish to effect. Every time you change the spell this way, roll a d20. On a 1, you Wild Magic Surge. This surge can only happen once per turn
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
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