Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage on a failed save, or half as much damage on a successful one.

The Damage type is determined by rolling 2d8. Choose between the options determined by the D8 on the table below for the damage type of the explosion. 

  1. Acid, Flames are a bright green color
  2. Cold, Flames are a cyan color
  3. Fire, Flames are a dark red color
  4. Force, Flames are a ethereal grey color
  5. Lightning, Flames are a dark blue color
  6. Poison, Flames are a dark green color
  7. Psychic, Flames are a ethereal purple color
  8. Thunder, Flames are a dark grey color

By spending a number of sorcery points equal to the level of the spell cast, you may forgo the random d8 rolls and choose the type of damage for the explosion. Whenever you a change this spell this way, roll a number of d20s equal to the amount of sorcery points used. If the number is a 1, you Wild Magic Surge. You only surge this way once per turn. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

ClawDMs

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