Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
3 Rounds
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Necrotic

Choose  a creature of your choice that you can see within range. You cause a red seal to glow above his head. the creature must make a wisdom saving throw. if it fails, it takes 1d6 necrotic damage, on a save it takes only half. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

At Higher Levels. When you cast this spell using a spell slot of 2rd level or higher, the damage increases by 1d6 for each slot level above 1nd.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2023 9:54:26 PM
3
0
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Coming Soon

Spell Tags: Damage Debuff

Available For: Cleric (Legacy)

Euryale7

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