Level
6th
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

You place your hand on a suitable amount of raw materials and bring fourth life from it, after which the material rise forward as a construct of your own creation. This Construct uses the Nature Golem stat block bellow. When you cast the spell, the material chosen determine its typing either a Dirt Golem, Stone Golem or a Wood Golem of which determines the creature’s attack, hit points and armor class in its stat block. The creature drops into a pile of material when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Guard action and uses its movement to avoid danger. If the golem has to make a saving throw it uses yours instead.

You may create only one Nature's Golem at any time, any additional Nature's Golem created will destroy the last.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, use the higher level whenever the spell’s level appears in the stat block.

Nature Golem Stat block:

Nature Golem
Huge Construct, Unaligned
Armor Class 14 (Dirt and Wood) 18 (Stone)
Hit Points 140 +20 hit points for each spell level above 6th (Dirt Golem +40 hit points)
Speed 40 ft.

STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)

Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 10

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Weapons. The golem's weapon attacks are magical.

Regeneration(Wood only). The Golem restore an amount of hit points equal to the spell's level at the start of each of its turn.

Actions

Multiattack. The Golem makes a number of attacks equal to half this spell’s level (rounded down).

Slam(Stone). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d4 + half the spell’s level (round down) bludgeoning damage.

Smash(Dirt). Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d8 + half the spell’s level (round down) bludgeoning damage.

Swing(Wood). Melee Weapon Attack: your spell attack modifier to hit, reach 15 ft., one target. Hit: 1d6 + half the spell’s level (round down) bludgeoning damage.

Guard. The Golem add an amount equal to half the spell level rounded up to its armor class, this effect last until the start of the Golem's next turn. While Guarding this way the Golem has its movement speed halved.

Reactions

Berserk Lashing(9th level only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

* - (500 gold worth of non magical Dirt, Wood or Stones)

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2023 7:16:29 AM
4
1
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Coming Soon
12/26/2023 7:24:25 AM
7
1
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Coming Soon
12/26/2023 7:36:30 AM
7
1
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Coming Soon
12/26/2023 7:50:10 AM
9
1
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Coming Soon

Available For: Bard (Legacy) - College of Creation Druid (Legacy) - Circle of the Land (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

Lil_Cup_Of_Death

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