By using tarokka cards, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 days, or to ask about an event that happened in the past, or to ask the general direction of your adventure. The DM chooses up to 3 from the following possible omens, some of which may be "reversed" to have an opposite meaning:
- artifact: something involving an item or object of great importance
- beast: great rage or passion, sumthing bestial lurking under the surface
- broken one: defeat, failure or dispair
- darklord: a single, malevonent entity
- donjon: isolation or inprisonment
- ghost: the looming past or the return of an enemy
- executioner: immenint death, crime and punishment
- horseman: death, disaster
- innocent: an innocent or at least harmless person in peril
- marrionette: the presence of a spy or puppet
- mist: something unexpected
- raven: a hidden source of fortune or information, a fortunate turn of events
- seer: a keen mid or intellect, a future event
- tempter: someone who tempts others or someone who has fallen into temptation
- warrior: strength and force, violence
- avenger: justice or revenge for great wrongs
- paladin: just or noble warriors
- soldier: war and sacrifice
- mercenary: inner strength, those who fight for money or power
- myrmidion: a sudden revearsal of fate, an underdog
- berserker: bloodlust, the brutal side of warfare
- hooded one: bigotry, a mysterios stranger
- dictator: all thats wrong with governments, those who rule with an iron fist
- torturer: the coming of great suffering, someone who is cruel or sadistic
- wizard: mystery and the unknown, those who crave knowledge
- transmuter: discovery, chaos
- diviner: those who seek knowledge wisely, prophecy
- enchanter: inner turmoil
- abjurer: ones who use logic and reason, an overlooked clue
- elementalist: the triumph of nature over civilization
- evoker: magic or power that can't be controlled
- illusionist: lies and deceit
- necromancer: unnatural events, those who follow a self-destructive path
- conjurer: the coming of a supernatural threat, those who think themselves gods
- rogue: anyone for whom money is important
- swashbuckler: those who like money but give it up freely
- philanthropist: those who give away wealth for the benefit of others
- trader: commerce, fair deals
- merchant: a rare opportunity
- guild member: like minded individuals, pride in one's work
- beggar: a sudden change in fortune
- thief: those who burgal, the sudden loss of property or innocence
- tax collector: corruption
- miser: someone who hoards wealth or is unhappy
- priest: enlightenment, those who follow a deity or moral code
- monk: serenity, inner-strength, self-reliance
- missonary: those who spread wisdom
- healer: healing or those who practice it
- shepherd: those who protect others or shoulder great burdens
- druid: inner turmoil, ambivilance of nature
- anarchist: a great change brought on by those who's beleifs are being put to the test
- charlatan: liars
- bishop: strict adherance to a though plan or beleif
- traitor: betrayal by someone trusted
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
* - (a tarokka deck worth at least 52g, and 100g of incense to be consumed in the spell)
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