The caster emits a soulshattering screech. The produced, nauseating sound affects all creatures in a 15 ft. sphere around the caster for 5 Rounds. Affected creatures are shown horrific visions, begin to question their own sanity and suffer from heavy paranoia.
A creature inside the spell's radius must roll an INT-saving throw at the start of their turns. On a failed save they are afflicted by 1 Stack of Looming Insanity and suffer 1d4 psychic damage. When the spell ends, all creatures afflicted with stacks of Looming Insanity suffer a panic attack. Affected creatures take 1d10 psychic damage per stack of Looming Insanity.
A creature suffering from 5 stacks when the spell ends loses all hope and becomes insane for 1 minute. If a creature afflicted by insanity starts their turn at 50 HP or less, they swiftly take their own life by any means necessary.
Deafened creatures, creatures suspended in liquid and creatures with an Intelligence score of 3 or lower aren't affected by this spell.
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