Level
5th
Casting Time
1 Action
Range/Area
Self 30 ft. (30 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You tap into the ancient, chaotic power of the abyss, unleashing a devastating surge of water in a 30-foot radius centered on yourself. The very ground beneath you trembles with the force of the unleashed sea.

All creatures within the area must make a Dexterity saving throw. The DC for this saving throw is 15. On a failed save, a creature takes 4d8 bludgeoning damage as it is pummeled by the rushing water, and it is knocked prone. On a successful save, a creature takes half damage and is not knocked prone.

* - (a Small Vial of Seawater )

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

haynesbrian3

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