Level
4th
Casting Time
1 Action
Range/Area
500 ft.
(10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat
You shoot a ray of cold that freezes everything in its path. within 10 ft. of where you shot your spell is now difficult terrain, and everyone in that area must make a dexterity saving throw and take 3d8 cold damage (+1d8 for every spell slot level above 4th) on a fail and be restrained or take half as much damage and not be restrained on a successful one. being exposed to fire damage ends this condition. they can also end this condition with a successful strength check. This condition will automatically end after 1 hour as the ice thaws.
* - (A piece of carved ice.)
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