Level
4th
Casting Time
1 Action
Range/Area
500 ft. (10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat
 
 

You shoot a ray of cold that freezes everything in its path. within 10 ft. of where you shot your spell is now difficult terrain, and everyone in that area must make a dexterity saving throw and take 3d8 cold damage (+1d8 for every spell slot level above 4th) on a fail and be restrained or take half as much damage and not be restrained on a successful one. being exposed to fire damage ends this condition. they can also end this condition with a successful strength check. This condition will automatically end after 1 hour as the ice thaws.

* - (A piece of carved ice.)
* - (Water)

Spell Tags: Combat

Available For: Wizard (Legacy)

F0rgotten72371

Comments

Posts Quoted:
Reply
Clear All Quotes