Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Speak a command, if the target within sight can see your somatic component they make a wisdom check (dc-15) to figure out that they are being charmed, on a success they have advantage, on a fail it is a straight roll Charisma saving throw (dc- your casting modifier) on a fail they spend an action removing the item or equipment that they feel most protected by, remaining unable to equip it again until the spell ends. On a success the target is forced to drop one item of little or no importance to them, not expending an action to do so..
The target may choose a fitting object with the help of the DM/GM.
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