Level
6th
Casting Time
10 Minutes Ritual
Range/Area
Unlimited
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

This spell creates a passage connecting through the astral plane spanning 10ft. Once activate the door appears closed until physically opened by the caster. Once opened the passage only last for 1 min and is a two way connection until the duration. If left unopened for more then 4 hours then the door will disappear and the spell is lost. This happens in the same location connecting to the same door everyday for over a year the spell becomes permanent and the small depiction is lost. The door when created shines bright light for 5ft and dim light for 10ft. The true physical door cannot be used once the passage has been activated and is in the shape of the dipiction used for the spell.

If there is a creature or creatures inside of the passage once it closes they are sent into a random direction. Roll a d20 2-10 the creature is returned to the site of casting of the spell, 11-20 you are sent to the side of the passage where the spell connect to, on a 1 the creature is trap in the astral plane until a passage to the same door is created again.
You place the door dipiction(carving, metal work, etc) up right on the ground and the jewel next to the door touching it. Once the spell is complete the dipiction will grow to the size of the door you are trying to pass through.
The door you are connecting to must be in the same plane of existance. You must have seen and touched the door to transport through it. You can only exit through the on the side of which you have seen. You transport to the door of your choosing regardless if it has been moved from the point you last had contact with it, However if the door is no longer in a reasonable state the spell will choose another door withen 1 mile of the original at the choice of your DM.

* - (a small dipiction in the shape of a door that has taken at least 4 hours to create, a jewel worth at least 100 gp and is from the plane lf existence you are in, which the spell consumes)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Waterking_Untouched

Comments

Posts Quoted:
Reply
Clear All Quotes