Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Force (...)
A thin purple ray springs from your pointing finger to a creature that you can see within range. If the creature considers itself friendly or neutral towards the caster, the spell fails and does nothing. If the creature considers the caster as an enemy, adversary, or rival, the creature targeted by this spell must make a Charisma saving throw. On a failed save, the target takes 4d8 of thunder, psychic, and force damage, only taking half damage on a success.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 of each damage type for each slot level above 6th.
* - (dehydrated Styx water)
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