Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or lose themselves for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, a madness glows in its eyes, its face contorts into a twisted smile and it laughs maniacally all the while.
The charmed creature must roll on the madness table at the start of each of its turns to determine what actions it takes.
- The maddened humanoid stares down the nearest creature with its twisted smile while harming themselves as best they can.
- The maddened humanoid hunts down their nearest ally and harms them as best they can.
- The maddened humanoid uses their action to dash away from the combat in terror.
- The maddened humanoid momentarily overcomes the spell and can act normally for their turn.
- to 6. The maddened humanoid does nothing for this turn.
The target can make a Wisdom saving throw at the end of each of its turns or whenever it takes damage. On a success, the spell ends.
At higher levels: for every spell level higher than second you can affect one additional creature.
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