Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire
When you cast this spell, make a magical ability check and consult the table below.
- 1: The spell fails and you take [roll]2d4[/roll] fire damage.
- 2-10: The spell fails.
- 11-14: You deal [roll]2d4[/roll] + proficiency bonus fire damage to one creature you can see within range.
- 15-17: You deal [roll]2d4[/roll] + proficiency bonus fire damage to one creature you can see within range, the creature then makes a Dexterity saving throw. On a failure, the creature catches fire, taking 1d4 fire damage at the end of each of its turns. A creature can spend one action to pat out the fire.
- 18-19: You deal [roll]3d6[/roll] + proficiency bonus fire damage to up to two creatures you can see within range, the creatures then make a Dexterity saving throw. On a failure, the creature catches fire, taking 1d4 fire damage at the end of each of its turns. A creature can spend one action to pat out the fire. Creatures burning this way become resistant to cold damage while they are on fire.
- 20-23: Pick any number of creatures you can see up to your proficiency bonus, each one takes [roll]4d4[/roll] + your proficiency bonus fire damage and catch fire. A creature can spend one action to pat out the fire. Creatures burning this way become resistant to cold damage while they are on fire.
- 24+: Pick a point within range that you can see. Each creature within 20 feet must make a dexterity saving throw or take [roll]8d6[/roll] fire damage. If a creature dealt damage this way is reduced to zero hitpoints, it, and all non-metal objects it was carrying are reduced to ashes.
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