Level
4th
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Screaming (literally, like, the souls of the damned) Crimson Red Hellfire that contains a Dark Shadow of Evil Energy just beneath the surface of the flames covers your hands. As an action, a dark streak shoots from your pointing finger to a point you choose within range and then blossoms with a horrible shrieking roar into an explosion of sentient evil flame. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage, and 2d12 necrotic damage on a failed save, Or 2d12 necrotic damage on a successful one. The hellfire spreads around corners.

After firing your first Hellfire Ball the crimson red hellfire surrounding your hands surges, and the screams of the damned fill your mind as you feel a great power stir within you. Make a DC 17 Wisdom save throw, on a failing roll your alignment is changed to Chaotic Evil for 1 D4 turns or until the spell ends. While your alignment is affected in this way, you gain Resistance to Necrotic Damage.

You can create a new Hellfire Ball as your action on any turn until the spell ends.
For the duration, crimson red flames with living shadows inside dance in your hands. It sheds dim light in a 50 foot radius. This light is magical darkness. If the dim light from the Hellfire meets natural dim light, Darkness is formed where they meet.

This spell is only affected by the Counterspell spell under certain conditions. A Counterspell cast from Levels 3 - 4 will not affect this spell.

* - (Envy's Crystal)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

OrphanBreakfast

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