Viewed as one of the zenith's of Flesh-crafting. Through superior understanding of life, it's processes, and it's interaction with magical forces, the caster may grant a living thing almost any trait imaginable, heal or inflict almost any sort of damage, reshape a lifeform into almost any form the caster might desire, or even fuse it with one or more other creatures!
These changes can even be made inheritable, potential new species and races given genesis by the Caster's will.
It's only limits are that it cannot exceed the capabilities of flesh and magic combined.
This spell has no effect on Incorporeal beings, or constructs that possess nothing in the way flesh, blood, bone, or other biological components.
Note to Dungeon Masters: This spell is meant to be able to alter any creature at least partially made of flesh and blood in almost anyway you can imagine, It is a spell that is supposed to have near infinite potential. Feel free to place some restrictions or limits on it for your campaign, but do try to keep that in mind when you think about allowing it or not!
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