You and up to eight willing creatures who link hands in a circle are transported to a different time of existence. You cannot specify a target destination in space in either general terms or in specific terms.
Alternatively, if you know the sigil sequence of a teleportation circle in another time of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they disappear and randomly reappear either back at the original point of casting, or within two months of that time. (Forward or backward) Determined by the DM.
You can use this spell to banish an unwilling creature to another time. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Wisdom saving throw. If the creature fails this save, it is transported to a random location in the time of existence you specify. A creature so transported must find its own way back to your current time of existence.
The temporal range on this spell is 3 years at 7th level, 6 years at 8th level, and 15 years at 9th level. The range is able to be used to move forward or backwards in time, i. e. at 7th level you can move 3 years into the future or 3 years into the past.
After casting this spell, the material component is destroyed, and you cannot cast it until your next long rest.
* - (a forked, metal rod worth at least 250 gp, attuned to a particular time of existence)
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