Choose a creature that you can see, and that has bones. That target must make a Strength saving throw. On a failure, the target is paralyzed for the duration and suffers 3d10 bludgeoning damage at the beginning of each of its turns as the spell grinds its bones together. If the target receives magical healing while affected by this spell, it must make a Strength saving throw. On a failure, the healing grinds the target’s bones together all the more; the target is not healed and instead takes damage equal to the amount it would have been healed. On a success, the healing effect functions normally.
At the end of each of its turns, the target can make a Strength saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell with a spell slot of 5th level or higher, you can target one additional valid creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
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