Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You place a knife or dagger flat in your palm, which spins to point magnetic north upon completion of the spell, if it exists in your current location. If you are able to determine magnetic north, you have advantage on the next Wisdom (Survival) check you make to navigate before the end of your next turn.
* - (A Metal Knife or Dagger)
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