Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You cause a spectral spanner to appear in the works of a gadget within range. Choose a gadget which is being used by a creature within range. If the gadget is in overdrive, the creature must make an overdrive check. On a success, the overdrive ends. On a failure, the gadget breaks as if the creature had failed a normal overdrive check.
If a creature attempts to repair the gadget or force it into overdrive again before the spell ends, that creature must succeed on an Intelligence (Technology) check against your spell save DC or fail to do so.
* - (a spanner)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/1/2024 7:02:53 PM
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3
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1
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1
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Coming Soon
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