Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
Self
Components
V, S
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Channeling the blood from either yourself, a corpse, or a willing participant, you form the liquid into a dagger-like shape. The creature who's blood is used takes 1d6 Necrotic damage upon casting. Once formed, they count as simple melee weapons which you are proficient with. It deals 1d4 piercing damage and has the light, finesse, and thrown properties (Range 20/60). In addition, when making an attack against a creature below it's hit points maximum, the creature must make a constitution saving throw. On a failed saving throw, the creature has the blood of the dagger deep into an open wound, and will take 1d4 Necrotic damage at the start of their turn for 1d4 turns. The creature can reroll the saving throw at the start of their turn. his effect can only be used once per day. The Necrotic damage of this spell has no effect on undead or automatons, along with creatures that have no blood.

When cast at higher levels, the Necrotic damage of the spell increases by 1d4 for every level above first

Spell Tags: Combat Contaminated

Available For: Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Warlock (Legacy) - The Undying Blood Hunter - Order of the Profane Soul Warlock (Legacy) - The Undead (Legacy) Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic

peckers12

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