Level
Cantrip
Casting Time
1 Action
Range/Area
(15 ft. )
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
Roll a d6 and take the DMG as you use the Dagger to draw your own blood and fling it in a 15 ft cone in front of you. All creatures within range must make a DEX save or take 1d8+Spell ATK mod Necrotic DMG, or half on a successful save.
After dealing damage, roll a CON check against your own Spell Save DC. On a success, you regain half the DMG dealt by this attack in HP.
* - (your own blood)
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